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Definition: 

What is in the field of study of HF? 

Human Factors finds its roots in the following fields, where the first three have been the biggest influence: Computer Science, Cognitive Psychology, Ergonomics and Human Factors, Engineering and Industrial Design, Anthropology, Sociology, Philosophy, Artificial Intelligence.  Within Computer Science, Human Factors usually falls into the category of User Interface Design.  This is an appropriate name, since the field of HF is ultimately concerned with the user, enhancing the users' experience be it in productivity or understanding or capability. 

What is the history of HF?  

The field of Human Factors came about in aviation where it became evident that human safety was at issue when pilots became too challenged by the design of their cockpits.  The field of human factors as its roots firmly planted in aviation. The first identifiable work in the area of equipment design and human performance was done during World War II (Preece, Jenny.  A Guide to Usability: Human Factors in Computing, 14). This work was concerned primarily with eliminating certain accidents related to cockpit design and aircrew performance. In fact, much of the pioneering work related to equipment design, training, human performance under stress, vigilance, and other topics was conducted and published in the period following the war. 

Prior to the war-related research, most people held a fairly simplistic view of how people interacted with their environment. The idea of humans as infinitely "flexible" seemed to guide most design. It soon became apparent, however, that human users' interaction with their jobs and equipment is much more complex than we thought. In addition to the size, shape, and placement of controls and displays, other, mostly psychological, elements were found to affect human performance. 

The field of human factors was recognized in the United States in 1957, with the founding and first meeting of the Human Factors Society. In Europe, a parallel professional field, known there as Ergonomics, was developing during the same period. In England, the Ergonomics Research Society, now called The Ergonomics Society, was formed in 1949.[3] Human factors practitioners first concerned themselves with elements of human performance that included at least some psychological component. Ergonomics concentrated more on the biomechanical and biophysical aspects of work. 

The original distinction between ergonomics (the word's Greek roots mean"the study of work") and human factors has gradually disappeared. The distinction was officially removed recently when the Human Factors Society changed its name to the Human Factors and Ergonomics Society. In this Guide, the terms "human factors" and "ergonomics" are used interchangeably. 

What is the present state of HF? 

At present, Human Factors is a growing field, with new applications of Human Factors principles being developed in many fields.  Many of the principles of Human Factors are comments on the factors listed below.  For computer applications, for instance, Human Factors is considered part of the Design of Software, as opposed to an element of the Software Engineering cycle.  Design is also the appropriate work for mechanical design with many Industrial Design companies being started to design instruments and the physical form of products that appeal to the end users. 

What is the potential future of HF? 

In the future, Human Factors is likely to have increased impact on the design of technologies.  In particular, with increased computing power and the ability for novel user interfaces, Human Factors considerations are becoming even more important in Software Design.  Human Factors recently started looking carefully at how to enhance instruments in health care.  These and any other areas in which the end user is the main concern are the potential areas of applications of structured Human Factors design cycle.  These are the areas in which it will play a part in the future. 

What are some examples of HF?  

    1.Impatience  
   2.Limited memory  
   3.Need analogies  
   4.Limited concentration  
   5.Changes in mood  
   6.The need for motivation  
   7.Prejudices  
   8.Fears  
   9.Make errors  
  10.Misjudgment  
  11.Prefer speech  
  12.Process information non-linearly  
  13.Near-sightedness  
  14.Color-blindness  
  15.Distraction  
  16.Can only perform a limited number of concurrent tasks  
  17.Short-term memory works differently than long-term memory  
  18.Users are all different  
  19.Think in terms of ideas composed of words, numbers, multimedia, and intuitions  
  20.Fatigue  
  21.Must see and hear to understand  
  22.Physical inability  
  23.Need information presented in sets of threes  
  24.Need complex information presented hierarchically  
  25.Confined to one physical location at a time  
  26.Require practice to become good at doing things  
  27.Embarrassment can act as a limitation to accomplishing some tasks  
  28.Tend to do things the easy way  
  29.Resistance to change  
  30.Can be physically harmed by some tasks  
  31.Prefer to learn by doing than by explanation  
  32.Have difficulty converting ideas into modes of communication  
  33.Have difficulty converting modes of communication into ideas  
  34.Act irrationally  
  35.Sometimes affected adversely by stimuli such as color and patterns  
  36.Become nervous  
  37.Miss details when tasks are memorized and performed cursorily  
  38.Can be affected by socio/political climate, which the designer has no control over  
  39.Prefer standard ways of doing things  
  40.Constrained by time  
  41.Incentive driven  
  42.Work better in groups than individually (1+1=3)  
  43.Require tasks to be modularized in order to work in groups  
  44.Use intuitions to construe information that is sometimes wrong  
  45.Rely on tools to complete tasks (like spell checking) thus causing dependency  
  46.Must delegate responsibility in order to free the mind of complexity  
  47.Become addicted  
  48.Associate unrelated things  
  49.Sometimes do not trust what is not understood  
  50.Death  


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