WHERE DID YOU GROW UP? WHAT WAS YOUR PATH TO CAL? I was born in San Clemente, CA in southern Orange County, where I lived until I was in 1st grade. My family and I moved to Washington state, where we lived for five years before the weather got the best of us and we moved back to San Clemente. I attended San Clemente High School, where I completed the International Baccalaureate Diploma program. HOW MUCH PROGRAMMING HAVE YOU DONE (& WHAT LANGUAGES)? I think my first programming language was some simple BASIC on a tiny, kiddie computer. Throughout middle school and high school, I became an expert TI-83/84 programmer (at one point I tried to program Pac-Man, but I ran into memory issues). I've also taught myself a good deal of Java, and I've written an engine for text-based RPG games in Java. I've learned Scheme from CS3L (and even more this semester from 61A), and I'm currently learning Python. WHAT ARE YOUR HOBBIES? I am obsessed with theme parks and roller coasters. My favorite parks are the Disney parks. I absolutely love Disneyland and want to become an Imagineer someday. I enjoy photography (I have a Canon Rebel XS for stills and a Canon HV20 for video). WHAT ARE SOME OF YOUR TALENTS & SKILLS? I speedcube, which involves solving the Rubik's cube very fast. I can solve it (on average) in 24 seconds with both hands, 45 seconds with one hand, and I can even solve it while blindfolded (given that I memorize the cube first). HAVE YOU DONE ANYTHING REMAKKABLE? HAS ANYTHING REALLY MEMORABLE HAPPENED TO YOU? I guess one of the coolest things I've done in recent years is work at Disneyland. During the summer after my junior year in high school, I worked in California Adventure, in the stores in the Paradise Pier and Golden State areas. It was absolutely amazing, except that I will never fold shirts the same way again. WHAT COMMITMENTS WILL BE CONSUMING YOUR CYCLES THIS SEM? Besides lab assisting for David Z's Wednesday morning lab, I'm taking CS61A, Math 53, and History 30B (science and society since Newton). I'm also on GamesCrafters, Dan's computational game theory research group and learning Python through the self-paced center.