These online lectures are provided for three purposes: 1) We are offering
an online graphics class on
EdX; please sign up. 2) As a review
of the first half of the course for CS 184 students,
and 3) As a general public
resource. They are intended to be a complete self-contained
6 week introduction to computer graphics.
Lecture Formats: The lectures are in HD 720p (suitable for
full-screen viewing if desired). They are hosted on our
YouTube Channel (please subscribe to receive updates as new
lectures are posted).
The summary below includes the
YT  link
for the YouTube video page (the main link is to the YouTube playlist for that lecture). The videos are all captioned; we also
provide the transcript
TXT and
PDF of slides
(contact us if you want PPT). Most lectures are now also available on
the official
UCBerkeley channel.
Note that transcripts are mostly accurate but not perfect. Captioning can
obscure slides especially at low-resolution. If this is a problem,
consider using the interactive transcript feature on YouTube instead.
Slides are reformatted for widescreen and may differ slightly from those for local CS 184.
Assignments (online students only): For online students
interested in the 6 week class, each sequence of lectures includes an
assignment, corresponding to homeworks
0,1,2,
5 in the local class (they are listed below roughly when
they would be due at the regular pace). If you have an
assignment ready, and would like to beta-test our feedback and grading
system, let us know. The skeleton code and directions are available at
the local CS 184
assignments page.
A zip of the
mytest programs shown in
the OpenGL lectures is available (Makefile for Mac OS X only; adapt
source code for others).
Once the course is offered online, note that
the courseware on the official site is definitive for the assignments, not
this page.
Credits: The course is taught by Prof.
Ravi Ramamoorthi, and most of the
development of assignment feedback and lecture support has been provided by
Nicholas Estorga. Brandon Wang developed the initial feedback servers. Many
other colleagues and students have contributed ideas over the years.
The outreach effort is funded in part by NSF grant 1011832
(Standard disclaimer: The content is our own and does not express the
views of the NSF), and a UC Berkeley instructional improvement grant.
Lecture Summary
Lecture Series |
Segments |
1.
Course Overview   
PDF |
Motivation   
YT 
TXT |
Outline and Logistics   
YT 
TXT |
History of Computer Graphics   
YT 
TXT
|
2.
Basic Math   PDF   HW 0
|
Vectors and Dot Products   
YT 
TXT |
Cross Products   
YT 
TXT |
Creating a Coordinate Frame   
YT 
TXT |
Matrices   
YT 
TXT  
|
3.
Transformations 1
  
PDF
|
Basic 2D Transformations   
YT 
TXT |
Composing Transformations   
YT 
TXT |
3D Rotations   
YT 
TXT
|
4.
Transformations 2
  
PDF
|
Homogeneous Coordinates   
YT 
TXT |
Normals   
YT 
TXT |
Rotations, Coordinate Frames   
YT 
TXT |
gluLookAt   
YT 
TXT
|
5.
Viewing
  PDF  HW 1
|
Orthographic Projection   
YT 
TXT |
Perspective Projection   
YT 
TXT |
gluPerspective   
YT 
TXT
|
6.
OpenGL 1
  PDF
|
Overview   
YT 
TXT |
Buffers and Matrices   
YT 
TXT |
CallBacks   
YT 
TXT |
Drawing   
YT 
TXT |
Shaders   
YT 
TXT
|
7.
OpenGL Shading
  PDF
|
Motivation   
YT 
TXT |
Gouraud and Phong   
YT 
TXT |
Lighting and Shading   
YT 
TXT |
Fragment Shader   
YT 
TXT
|
8.
OpenGL 2
  PDF 
HW 2
|
Geometry   
YT 
TXT |
Matrix Stacks   
YT 
TXT |
Z Buffer   
YT 
TXT |
Animation   
YT 
TXT |
Texture   
YT 
TXT
|
9.
Ray Tracing 1
  PDF 
|
Ray Casting   
YT 
TXT |
Shadows and Reflections   
YT 
TXT |
Intersections   
YT 
TXT |
Optimizations   
YT 
TXT
|
10. Ray Tracing 2
  PDF 
HW 3
|
Camera Ray Casting   
YT 
TXT |
Ray-Object Intersections   
YT 
TXT |
Lighting   
YT 
TXT |
Recursive Ray Tracing   
YT 
TXT
|